๐
Total Stats
STR: 0STA: 0DEF: 0SWD: 0GUN: 0HKI: 0FRT: 0
๐ฑ
Active Buffs
1 x Fruit Damage1 x Sword Damage
1 x Gun Damage1 x Strength Damage1 x Haki Damage
๐ Table Legend
Hits
Impacts per cast
Total number of separate damage ticks or strikes for the move.
Max Damage
Final output
The ultimate damage calculated including all stats, active buffs, and mode multipliers.
CD (Cooldown)
Wait time
The time in seconds needed before you can re-use the move.
Duration
Active time
The total time in seconds the move continues to impact the target.
DPS
Average sustained
Damage Per Second, calculated as:
Damage รท (Cooldown + Duration)
Totals at the bottom represent synchronous output.
| Move | Hits | Max Damage | CD | Duration | DPS |
|---|---|---|---|---|---|
| M1 | 1 | 150 | - | - | - |
| Q | 1 | 0 | - | - | - |
| E | 1 | 0 | - | - | - |
| R | 1 | 0 | - | - | - |
| F | 1 | 0 | - | - | - |
| G | 1 | 0 | - | - | - |
| T | 1 | 0 | - | - | - |
| U | 1 | 0 | - | - | - |
| Y | 1 | 0 | - | - | - |
| Total | 150 | 0 |
Need help?