๐Ÿ“Š
Total Stats
STR: 0STA: 0DEF: 0SWD: 0GUN: 0HKI: 0FRT: 0
๐Ÿ”ฑ
Active Buffs
1 x Fruit Damage1 x Sword Damage
1 x Gun Damage1 x Strength Damage1 x Haki Damage
Base Stats
Accessories (1-3)
STR: 0STA: 0DEF: 0SWD: 0GUN: 0HKI: 0FRT: 0
STR: 0STA: 0DEF: 0SWD: 0GUN: 0HKI: 0FRT: 0
STR: 0STA: 0DEF: 0SWD: 0GUN: 0HKI: 0FRT: 0
Accessories (4-7)
STR: 0STA: 0DEF: 0SWD: 0GUN: 0HKI: 0FRT: 0
STR: 0STA: 0DEF: 0SWD: 0GUN: 0HKI: 0FRT: 0
STR: 0STA: 0DEF: 0SWD: 0GUN: 0HKI: 0FRT: 0
STR: 0STA: 0DEF: 0SWD: 0GUN: 0HKI: 0FRT: 0
Active Buffs Details
Active Buffs Details 2

๐Ÿ“– Table Legend

Hits

Impacts per cast

Total number of separate damage ticks or strikes for the move.

Max Damage

Final output

The ultimate damage calculated including all stats, active buffs, and mode multipliers.

CD (Cooldown)

Wait time

The time in seconds needed before you can re-use the move.

Duration

Active time

The total time in seconds the move continues to impact the target.

DPS

Average sustained

Damage Per Second, calculated as:
Damage รท (Cooldown + Duration)

Totals at the bottom represent synchronous output.
MoveHitsMax DamageCDDurationDPS
M1
1
150
-
-
-
Q
1
0
-
-
-
E
1
0
-
-
-
R
1
0
-
-
-
F
1
0
-
-
-
G
1
0
-
-
-
T
1
0
-
-
-
U
1
0
-
-
-
Y
1
0
-
-
-
Total
150
0
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